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What challenges lie ahead?

Each Competition hosts three Events. Athletes compete in these Events against others in their own age group, seeing who can earn the most League Points. 

Age groups: Athletes compete only with other Athletes in their Age Groups. There are 7 age groups:
Youth: 6-8, 9-11, 12-14

Teen/Adult: 15-17, 18-34 Men, 35+ Men, and18+ Women.

 

When you purchase your season Membership you will select your age group based upon your age as of Jan 6th 2024 (The date of the first Qualifier Competition). Even if your age change you will be locked into your age bracket for the entire season.

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Freestyle:  Each Athlete shows off their best Freerunning and Parkour Skills in a Run up to 45 seconds long. Runs are judged upon:

Difficulty:  How difficult are the skills performed?

Flow:  How smoothly are skills strung together?

Style:  How uniquely are skills demonstrated?

Execution:  How well are skills executed?


Each run is scored by a panel of 5 judges. Each judge will give a score between 0 - 100 in 1 point increments. The highest and lowest of the 5 scores will be removed and the 3 remaining scores will be added together to create an Athletes Freestyle Score. 


(Example: The 5 judges give out the scores: 70, 65, 66, 71, 60. The highest score [71] and lowest score [60] are removed and the middle scores [65, 66, 70] are added together to produce the Athletes Freestyle Score of 201.)

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Speed:  Race through multiple unique obstacle courses in the fastest time possible. Each course will follow one of three theme types: Hot Lava, Sprint, or Touch Points.

HOT LAVA:  Most, if not all, of this course must be completed without touching the ground. Touch the ground, incur penalty time.

SPRINT:  This course is designed to allow the athlete to get up to full speed while overcome low level obstacles.

TOUCH POINTS:  Multiple touch points are arranged all over this course. Athletes must touch all the points in any order they want and then return to the starting position.


Athletes will have 2 attempts on each course to secure their fastest times possible. Athletes fastest time on each course are added together to get their Total Speed Time. Fastest Total Speed Time wins.

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(Example: If there are 3 Speed Courses and an Athletes times are: Course #1 [32.2sec and 30.1sec] Course # 2 [15.3sec and 12.1sec] and Course # 3 [20.6sec and 24.5sec] The slowest times for each course are removed and the fastest times [30.1, 12.1, and 20.6 seconds] are added together to get the Athletes Total Speed Time [62.8 seconds]

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Skills:  Six Parkour Skill Challenge Areas are set up around the gym. Each Skill Challenge Area has 5pt levels of difficulty, ranging from Lvl 1 (lowest difficulty worth 1 skill point) to Lvl 5 (highest difficulty worth 5 points). Athletes are awarded Skill Points for the highest level of difficulty skill they complete in each Skill Challenge Area. Most Skills Points wins. 

Skill CHALLENGE AREA:  Each of the 6 Challenge Area has a theme that its 5 Skill Challenges are based on, such as: Vaulting, Laches, Half Turns, Balance, Strides, Precision, Dynos, etc.

SKILL CHALLENGES:  5 Skill Challenges (Lvl1 - Lvl5) can be found in each Challenge Area (for a total of 30 Skill Challenges). Each Skill Challenge in a Challenge Area will host challenges based upon that Challenge Areas theme. Athletes MUST complete Skill Challenge Lvl 4 in a Skill Challenge Area before they will be allowed to attempt Skill Challenge Lvl 5.

 
(Example: If an Athlete successfully completes Lvls 1, 2, 3, and Lvl 4 in the Laches Challenge Area, the Athlete will receive 4 points in that Challenge Area.)

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Tie Breakers --------------------------------------------------------------------------------------------------------------------- 

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FREESTYLE Tie breaker (big trick or 10 SEC MINI LINE): When two or more athletes in the same Age Group receive the same score in Freestyle, they will compete in either BIG TRICK or a 10 SECOND MINI LINE to determine the winner.

Big Trick: Athletes will receive 3 attempts to show the judges their most impressive Big Trick. The same Big Trick can be done all three times, or a different Big Trick can be attempted each time. The judges will vote on whose Big Trick is the most impressive and that Athlete will win the tie breaker.

10 Second Mini Line: Athletes will have 10 seconds to create their most impressive and stylish line. The judges will vote on which mini line they liked the best. Whoever receives the most votes wins.

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Speed Tie breaker (Sprint race): When two or more athletes in the same Age Group receive the same Total Speed Time, those Athletes will compete in a Sprint Race. A Sprint Race will have a short speed course that Athletes must sprint down and back, overcoming identical obstacles, side by side, as quickly as possible. The first Athlete to cross the finish line will win the tie breaker.

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Skills Tie breaker (Balance off or precision off): When two or more athletes in the same Age Group receive the same amount of Skill Points, they will compete in a Balance Off or a Precision Off.

 

Balance Off: Athletes will stand on a balance rail of their choosing and must stay balanced as long as possible. If the balance battle extends past 15 seconds the judges will yell out commands the Athletes must complete (Ex: switch feet, touch the rail with your hand, do a squat, etc.) The last Athlete standing on the balance rail will win the tie breaker.

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Precision Off: Athletes will have one attempt to perform a chosen precision. Whoever sticks the precision is the winner. If neither Athlete sticks the precision, they will try again. If neither Athlete sticks the precision within three attempts, a new precision will be chosen. If both Athletes stick the precision on the same turn, a new precision will be chosen and the cycle will repeat.

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