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What challenges lie ahead?

Each Competition hosts three Events. Athletes compete in these Events against others in their own age group, seeing who can earn the most League Points. 

Age groups:

There are nine total age groups in the West Coast Parkour Championships:
 

Youth Divisions

  • Ages 6–8

  • Ages 9–11

  • Ages 12–14 Girls

  • Ages 12–14 Boys
     

Teen & Adult Divisions

  • Ages 15–17 Girls

  • Ages 15–17 Boys

  • Ages 18–34 Men

  • Ages 35+ Men

  • Ages 18+ Women
     

When you purchase your Season Membership, you’ll select your age group based on your age as of January 10, 2026. Even if you have a birthday later in the season, you’ll stay in the same age group for the entire season.

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​EVENT DESCRIPTIONS: 
Each competition includes three main events — Freestyle, Speed, and Skills. Every event earns League Points toward your season total.

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Freestyle:  

Show off your best freerunning and parkour flow in a run up to 45 seconds long.

Judges score each run based on:
 

  • Difficulty: How challenging are your moves?

  • Flow: How smoothly do you connect your skills?

  • Style: How uniquely do you move and express yourself?

  • Execution: How cleanly and safely do you land and perform your skills?
     

Each athlete’s run is scored by five Judges. Each Judge is from a different Team affiliation.
Each judge gives an overall score on the Freestyle line form 0-100 points.

The highest and lowest scores are dropped, and the remaining three scores are added together for your final Freestyle Score.

 

Example:
The judges score your run 70, 65, 66, 71, and 60.

The 71 (highest ) and 60 (lowest ) are removed.
Your remaining scores (65 + 66 + 70) give you a total Freestyle Score of 201.

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Speed:  
Race through three unique obstacle courses in the fastest time possible. Each course will follow one of three theme types: Hot Lava, Sprint, or Touch Points.

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HOT LAVA:  Most, if not all, of this course must be completed without touching the ground. Touch the ground, incur penalty time.

SPRINT:  This course is designed to allow the athlete to get up to full speed while overcome low level obstacles.

TOUCH POINTS:  Multiple touch points are arranged all over this course. Athletes must touch all the points in any order they want and then return to the starting position.
 

  • Each athlete gets 2 timed attempts on each course.

  • The fastest time per course counts.

  • All 3 best course times are added together = Total Speed Time.

  • Fastest Total Speed Time wins!

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Example:
Course #1 [32.2sec and 30.1sec]
Course # 2 [15.3sec and 12.1sec]
Course # 3 [20.6sec and 24.5sec]
The fastest times [30.1, 12.1, and 20.6 seconds] are added together to get the Athletes Total Speed Time [62.8 seconds]

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​Skills:  
Test your parkour control, precision, and problem-solving across 6 Skill Challenge Areas.
Each Challenge Area has 5 Skill Challenges with increasing difficulty (Lvl 1–Lvl 5).
That’s 30 total Skill Challenges!

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Skill Points

  • Lvl 1 = 1 pt … Lvl 5 = 5 pts

  • Athletes earn points only for the highest level successfully completed in each area.
    -Earn up to 30 potential Skill Points.

  • The most Skill Points total wins.

You must complete Lvl 4 before attempting Lvl 5 in any area.
 

"Attempts" Rules

  • Each try = 1 attempt.

  • Your total attempts are recorded.

  • If two athletes tie in Skill Points, fewest attempts wins.
     

Skill Challenge Area Themes

Each Challenge Area focuses on a parkour movement type, such as:
Vaults • Laches • Half Turns • Balance • Strides • Precisions • Dynos

 

Example:
If you complete Lvls 1–4 in the Laches Area, you earn 4 points for that area.



  ---------------------------------------------------------------------------------------------------------------------- Tie Breakers --------------------------------------------------------------------------------------------------------------------- 

When two or more athletes tie in any Event, the winner will be decided by:​
 

FREESTYLE Tie breaker (10 SEC MINI LINE):

  • Tied athletes perform a 10-second freestyle run.

  • Judges vote for the most impressive mini line.

  • Most votes = winner.

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Speed Tie breaker (Sprint race):

  • Tied athletes race side by side on a short mirrored course.

  • Run down and back, over identical obstacles.

  • First to cross the finish wins.

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Skills Tie breaker (precision off): 

  • Tied athletes each get one attempt at a selected precision jump.

  • Stick it to win.

  • If both miss → retry (up to 3 times).

  • If still tied → new precision chosen.

  • If both stick → new precision; repeat until one wins.

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